Graphics Settings Window
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The Graphics Settings window specifies how graphics are to be drawn in the Preview Window. The following features are provided:

Page Selector
At the top of the window are three boxes, one labeled "Gridlines", another labeled "Polygons" and the other labeled "Features." This is the page selector, which will allow you to view more properties within the same window. Simply clicking on these boxes will present you with the approperiate page of properties.

Gridlines
Gridlines are non-polygon objects drawn to the Preview Window as lines. They can be antialiased and assigned colors as HTML triplets. Checking the box next to their name determines if they are drawn.

Track Surface
The polygons that make up the track can be hidden or shown by unchecking and checking this box.

Venue Floor and Tunnel Exteriors
Both of these options can be made transparent and the percent of transparency can be set. Venue Floor is the plane beneath the course and Tunnel Exteriors are the polygons that represent the outside of Tunnel and Pipe track segments.

Segment Distance
This is the maximum distance two spline points can be from each other when generating track surface polygons. The smaller the value, the more polygons; and thusly the smoother the curves.

Clear Color
This is the overall color of the background when no polygons are drawn in any given part of the Preview Window. This color can be a predefined color made to match the color of the Sky property of the course, or a custom color specified in HTML triplet format.

Red Blinkers
At the ends of No Track segments, red, blinking caps are drawn to terminate the surface of the track. Unchecking this box will prevent these caps from being drawn to the Preview Window.

Sky Gradient
When checked, the Preview Window will draw the sky in much the same way that it will appear in the game. A Sky setting of Night will yield stars instead of a color gradient.

Horizon Images
When checked, Horizon Images will be drawn to the Preview Window. For more information on Horizon Images, see the Course Properties Window page.

Animation Timer
The timer will make all motions in the Preview Window move according to how much time elapses between frames; such that the movement will be consistant to the human eye. Unchecking this box will make all animation occur at the maximum capabilities of your graphics adapter.

Texture Filtering
Specifies whether or not bilinear texture filtering should be applied. When unchecked, polygons can be rendered more quickly, but textues will be pixelated.

Wireframe Mode
When checked, this option will cause all polygons to be drawn in wireframe mode as opposed to being solid.

Features
Many elements that are drawn on and around the course may or may not be desired in the Preview Window. Checking and unchecking these boxes will determine whether or not the given Feature is drawn.